younity

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UX / UI / Mobile / Web / Front-end

Project Overview

Younity is a media streaming ecosystem that is built on the idea of accessing your content from anywhere and on any device. This is a very involved design project that I've been able to work on from it's early stages. When I came onto the team, the brand and product were still essentially in beta and had huge potential for UX improvement. I constantly aim to create a more cohesive, user friendly experience across all the younity platforms. This includes the brand, website, mobile and desktop applications. It has become an interesting technical challenge, that continues to evolve everyday.

A Few Credits

Gabe Leahy, UX / UI Designer
Rocky Beck, Front-End Developer
Danny McKay, Back-End Developer
Joseph Hopson, Android Software Engineer
Eric Reid, iOS Software Engineer
Kyle Kress, Desktop Software Engineer


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Typography


Roboto

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Roboto Light 300

Roboto Normal 400

Roboto Normal 400 Italic

Roboto Medium 500

Roboto Ultra Bold 900


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The Product UX


Younity is a product with lots of platforms and user touchpoints. The first thing I wanted to do was map out the user flows and find out if there were any major roadblocks for users. Then I created new layout and navigation explorations to improve the ux.

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mobile-site

The Website


I worked closely with our UX/UI designer and marketing team to establish the tone and proposition value of the product online. We are now optimizing it to improve conversion and engagement.

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mobile-site

The Mobile App


Alongside a refresh of the visual design, new feature sets and custom media players enhanced the richness of the UI.

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The Desktop App


This is a brand new product that was designed from the ground up. The UX team was given autonomy on how to enhance and improve the mobile experience on the desktop.

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My Role

Senior Designer
User Experience
UI Design
Web Development

Employer

Entangled Media Inc.

Client

younity